DIE HÄNDLER: última adquisición
Comprado en 49 euros, con flete a Chile. Muy buen precio.
Es un juego que tenía en mi lista desde hace muuucho tiempo. Mis Geekbuddies me lo recomendaban mucho.
Reseña en castellano aquí.
Ver lo que dicen:
Analysis for Händler, Die Average Rating: 7.36
| User | Rating | Own/Want/Trade | Comment |
|---|---|---|---|
| 9.2 | Own: Yes Want: No Trade: No Wishlist: No | Auctioning the roles makes for a better game. A good game with excellent components. This game is not for the lovely good meaning folks. You've got to play and be able to receive a lot of nasty moves! the rating has gone up with every play, i just like it better and better! |
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| 9 | Own: Yes Want: No Trade: No Wishlist: No | Certainly one of the most sadly overlooked games in the cannon. What a blast. Easily one of the nastiest economic negotiation Euros this side of Intrige. Tons of laughs. I'm not sure how balanced this game is (which is why it gets a 9 rather than a 10), but the level of fun that I have overrules whatever I'd be concerned about while forced to eat my ass from a chafing dish. I'm not sure if it would work well with less than 4 players, but with 4 it is incredible. Good luck tracking this one down, it is a must in any collection. | |
| 8.5 | Own: Yes Want: No Trade: No Wishlist: No | Savage game of manipulation, bluff, deceit, and outmaneuver. Crazy. I love this game. | |
| 8 | Own: Yes Want: No Trade: No Wishlist: No | Negotiation Variant: Very interesting take on the negotiation genre by Kramer, and a game that hasn't gotten enough recognition to date, likely due to its German only status. Many tricky decisions to be made during each step of the game: what roles to run with at the beginning of the game, how to handle the loading of the carts (win outright and sell or try to finagle a good deal from someone else), whether to pursue the courier cards, usw, usw. Many interlocking mechanisms that take a bit of getting used to, but once you're there it's a very a enjoyable time, with haggling a plenty and much nastiness afoot (i.e.: players colluding to run wagons into a town that screws you, broken axle cards, players winning wagons just to shut you out of some earnings, etc, etc). I will say that there are some rules issues that need to be cleared up with the English rules at least, which detracted from the game, but I still am very happy with this title, and it's certainly the equal of my other negotiation favourite, the Traders of Genoa by Dorn. The fact that I am this enthusiastic about a game which features both blind bidding and the generally chaotic simultaneous choice mechanism (via the spinners to augment the value of goods) is very telling. The blind bidding works because an open auction, IMO, would wreck the tension that sometimes leads to a given player blowing over 1000 on the reins when they only needed to pitch out 400 for the privilege...it just adds that fun "I hope I'm guessing right about how much the other players are willing to pay" tension to the game. The simultaneous goods movement too seemed very understandable from my perspective...it was fairly obvious what everyone would want to increase (or roll over the top) so working with that in mind was generally pretty effective. I don't think those kinds of selections are very hard to contend with, so again, another mechanic that normally causes issues for me just wasn't one in this title. (My copy is pasted up with English) | |
| 8 | Own: Yes Want: No Trade: No Wishlist: No | No comments | |
| 8 | Own: Yes Want: No Trade: No Wishlist: No | After
first read through of rules I thought to myself this is a game where
there could be considerable screwage. After first play I think I was
right but play could easily be softer for those who prefer some
cooperation and less confrontation. Considerable scope for bluff,
blockage, calculation and absolute brutality. The price of failure to
maintain your status could easily take you from first to last. I'm gauging that the game really needs the full compliment of 4 to shine, would lose its teeth with 3 and be a fairly lame exercise with 2. 8 score after first play, I really enjoyed this and expect the rating to rise with further plays. An absolute gem. |
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| 8 | Own: Yes Want: No Trade: No Wishlist: No | No comments | |
| 8 | Own: Yes Want: No Trade: No Wishlist: No | No comments | |
| 8 | Own: Yes Want: No Trade: No Wishlist: No | No comments | |
| 8 | Own: No Want: Yes Trade: No Wishlist: Yes | A
game which is definitely more about status than trading; and of course
the importance of trade lies right there. I particularly like the
negotiation element; negotiate well and you can have a place for your
goods on the next wagon out of town, or get a decent price for
transporting somebody else's. Negotiate poorly and your goods will stay
put or nobody else pays to use your wagon. Best of all is the way faces turn ashen when, after banking on income from either loading or delivery, it doesn't come in and their status drops dramatically. |
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| 7.5 | Own: No Want: No Trade: No Wishlist: No | I have a lot of respect for this game, it's got some great mechanism and one of the coolest pick up and delivery systems I've seen. However I wasn't too keen on the wagon negotiations and though I liked the idea of the price wheel there didn't seem to be enough control (or perhaps I just out-guessed myself? Also, strangely, each player is provided with different "powers". It's amazing it all works out. Depending on the group you play with this could be a very nasty game. Not recommended for newbies. | |
| 7 | Own: Yes Want: No Trade: No Wishlist: No | Like the combination of pick-up and logistics. Some nice touches in the game design also. The highest goods purchase price is less than the lowest goods sales price - so should always make money on a deal provided the transportation costs don't eat into that profit. I like the fact that upkeep and advancement gets more expensive as one moves up while the income tends to stay relatively constant - nice twist from the the usual "rich get richer" style of economic development. Game can appear chaotic with all the price changes and ability to move any wagon - but think this shows that players need to balance cooperation with competition in the game. While the rules look long and intimidating, the mechanics aren't that hard to understand - just step through the phases and the game will flow rather smoothly. Nice wooden bits also! | |
| 7 | Own: No Want: No Trade: No Wishlist: Yes | No comments | |
| 7 | Own: Yes Want: No Trade: No Wishlist: No | after
1st game have a reserved feeling about the mechanics. somewhat chaotic
& unpredictable. has only had the one play as well... 2nd play with 4 better. Would like to attempt the play without the standard role setup and utilise the auction method to obtain roles. Also think a set price variant for placing goods on the wagons may speed up play somewhat. |
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| 6 | Own: No Want: No Trade: No Wishlist: No | seems good or okay, but optimal number may be with 4 players only. | |
| 5 | Own: No Want: No Trade: No Wishlist: No | Quite the mish-mash of mechanics. We've got open auction, negotiation, blind bidding, Simultaneous Action Selection, pick-up and delivery and a commodities market. I wouldn't mind it so much but the doublethink introduced by the commodity valuing phase killed it for me. There's no reason to do that anymore. I spent the better part of an hour coming up with numerous improvements for that system. Anyway, it's a unique design, but it's superceded by Traders of Genoa (the ne plus ultra of negotation games) in almost every regard. Give this one a pass. | |
| 3 | Own: No Want: No Trade: No Wishlist: No | [6/11/2006] Boring and flawed game. |
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| 0 | Own: No Want: No Trade: No Wishlist: Yes | Recommended by my Geekbuddies: 18 Ratings, 7.22 average | |
| 0 | Own: Yes Want: No Trade: No Wishlist: No | Deutscher Spiele Preis 5th Place 1999 |







































































